As we continue to push through yet another version of our storyboard it is important to continue working on other areas to ensure little wasted time and increase general productivity.
The character designs have been completed, so modelling is ready to commence. I've also created a master project directory and established a naming convention in order to facilitate a clean workflow and minimise issues when we start referencing scenes.
Continued research work on the environment is progressing and all the basic masses have been blocked out. There is still a large amount of room for the creation of visual style to work in harmony with the character however. I recently happened on a Japanese game that features an interesting and inspirational style. Take careful note of the bold 'flat' silhouettes the environment creates even though it's obviously 3D. See 3:18 especially.
El Shaddai: Ascension of the Metatron - Ignition Entertainment
No comments:
Post a Comment