I've just completed the farmer rig, being the main character (and also being in almost every shot) it was important that he have a large range of motion.
Now to start on animation and progress to the next rig!
The Windmill Farmer is another good example of not only the fusion of a shadowy foreground and colourful background but it also keeps to the same side on view of the same location throughout the film.
Here is a long overdue post of what we have been working on thus far. As you can see we've made great progress on the 3D models of our 3 major characters.
Our main focus was trying to maintain the style and sense of character present in each of the 2D representations as we translated them into 3D models. This I think we have achieved.
As we continue to push through yet another version of our storyboard it is important to continue working on other areas to ensure little wasted time and increase general productivity.
The character designs have been completed, so modelling is ready to commence. I've also created a master project directory and established a naming convention in order to facilitate a clean workflow and minimise issues when we start referencing scenes.
Continued research work on the environment is progressing and all the basic masses have been blocked out. There is still a large amount of room for the creation of visual style to work in harmony with the character however. I recently happened on a Japanese game that features an interesting and inspirational style. Take careful note of the bold 'flat' silhouettes the environment creates even though it's obviously 3D. See 3:18 especially.
El Shaddai: Ascension of the Metatron - Ignition Entertainment
Here is the size comparison I made of the main characters, I quite like the idea of giving diffrent colours to the characters although they may change from what they are in this image.
So here are the three main characters from the story, more to come yet but it is important to start modelling these now so that the meshes and rigging can have time to be perfected before animating. I have been a little slow to upload these as they were actually done a little over a week ago.